Our Reach in 2020

16,000 Learners

700 Organizations and Schools

48 U.S. States

13 Countries

Spring 2021 Impact Award Winners

Great things happen when passion and purpose come together! See below the projects that were selected to win our Impact Award.

Healthy Mind, Better Brain

Alameda International

Healthy Mind, Better Brain

Alameda International

This chatbot addresses the topic of mental health and mental illness. It helps those who are already diagnosed with a mental illness and informs them about how to advocate for mental awareness and health.

Explore Project

Food Adventure

Best Buy Teen Tech Center @ CLUES

Food Adventure

Best Buy Teen Tech Center @ CLUES

This game raises awareness about food insecurity - there are a lot of people that do not have access to healthy food. There are also food deserts, where people cannot access nutritious food, which affects certain communities.

Explore Project

Saving our Forests

Clubhouse Colsubsidio

Saving our Forests

Clubhouse Colsubsidio

This game is about deforestation, specifically, illegal logging to make objects that are not really essential for humanity.

Explore Project

Plastic Pollution

Create & Learn

Plastic Pollution

Create & Learn

This game raises awareness about plastic pollution in the oceans, which is one of the most widespread problems in the world. It threatens the ocean, marine, and even human lives. It also affects climate change.

Explore Project

Fighting Change

Harris School

Fighting Change

Harris School

This game brings into focus the issue of pollution and challenges with keeping the environment healthy.

Explore Project

The Imposter

Memorial High School

The Imposter

Memorial High School

The topic of this game is racism. Racism is the discrimination against a person or people because of their racial or ethnic group.

Explore Project

Wonders of Africa

mJangale

Wonders of Africa

mJangale

This chatbot brings to light the diversity of Africa. Africa is often depicted as a continent of war, disease, AIDS and hunger in media and films. However, when it comes to the north, the media mainly show luxury, productivity, and technology. They do not exhibit existing poverty and inequality.

Explore Project

Road Challenge

Oxford Middle School

Road Challenge

Oxford Middle School

The game involves a car that is driving while experiencing difficulties when encountering many cracks in the road.

Explore Project

Trash.io

School of Dreams Academy

Trash.io

School of Dreams Academy

This game raises awareness of the importance of cleaning up space trash that is currently in Earth’s orbit.

Explore Project

Chasing Happy

Seabrook Middle School

Chasing Happy

Seabrook Middle School

Many people in the world have depression and anxiety and some don't get help with it. This game represents a journey through depression. The witch house represents being trapped inside of the characters head. Throughout the game you go into the woods and escape to a forest with a couple creatures.

Explore Project

The Zen Zone

The Clubhouse at EXPO Center

The Zen Zone

The Clubhouse at EXPO Center

This is a chatbot that teaches users how to practice the art of stress management, relaxation and breathing to combat pandemic-driven anxiety and screen-fatigue.

Explore Project

 

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